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I am a qualified 3D artist with 3 years of experience creating and texturing 3D models. I have extensive experience in Blender, Substance Painter, ZBrush, Marmoset, Unreal Engine, Adobe Photoshop, LightRoom and CaptureOne. This includes low-poly/high-poly modeling, UV mapping, texture baking, texturing, and model integration in Unreal Engine. I also have experience with photography and lighting equipment.